Mission

We are building the intelligence layer for human strengths.

Play is fundamental to human nature, and it is where people most honestly reveal how they think, adapt and perform. Skillprint reads real gameplay and turns it into strengths — for the people playing, and for the enterprises, developers and AI labs building around them.

500kpeople
1kgames
150mechanics
50cognitive skills
The problem

AI learns from what humans produce. Not how we think.

Models are trained on outputs. The process that produced them — the decisions, the adaptation, the emotion, the collaboration — is missing from the record.

Today's data

Outputs
ContainsText, images, video and code
ShowsWhat people produced
MissingHow the result was reached
Why gameplay

Games have taught machines to plan, adapt and cooperate.

From Deep Blue to Cicero, games have repeatedly unlocked new machine capabilities. Skillprint extends that precedent in the other direction: turning human gameplay into a measure of how people actually reason.

“Games are a microcosm of reality”
Demis Hassabis · Google DeepMind

01
Behaviour, not self reportingGameplay captures natural behaviour continuously, a richer read than another survey or isolated test.
02
Repeatable and comparableThe same mechanics, played by many people, make strengths comparable across sessions and populations.
03
People come backReal games hold attention, so the picture builds over months rather than fixing a single moment.
A session profile scored across the cognitive skill set, from pattern matching and task switching to planning and attention, with planning the strongest signal at 0.84
The model

One model turns play into strengths that hold up outside the game.

The model and its ontology map play patterns into comparable cognitive, emotional and collaboration strengths. It is the layer that connects the player portal, Flow and the Signal benchmark.

Mood

Desired and achieved states such as focus, relaxation, energy and emotional balance. Nine mindsets in the current model.

Cognition

Pattern matching, attention, memory, reasoning, planning and reaction. The cognitive skill set, read from how a session is played.

Personality

Stable traits and preferences that help interpret engagement and individual differences. Sixty traits across the ontology.

01
How change is describedTrend, momentum, volatility, value score and confidence describe direction, acceleration, consistency, level and reliability.
02
Confidence is part of the outputEvery measurement carries a reliability score, so recommendations and claims can be qualified rather than overstated.
03
Governed by consentPrivacy, consent and data governance controls are explicit wherever gameplay derived strengths are shared.
The Human and Game ontology map: 87 game features arranged as a correlation dendrogram, clustered by how strongly they co-occur across the rated catalogue
Research foundation

Six years of research behind every session.

The mapping between game mechanics and human performance is grounded in published neuropsychology, not invented for the product. Over 800 studies inform how mechanics are linked to cognition, mood and personality, and 150+ game mechanics are mapped to the signals a session can produce.

01
Grounded mappingGame mechanics are linked to established cognitive and affective constructs before they are used for measurement.
02
Measured against modelsThe public AI Benchmark evaluates how well AI systems predict player mindset shifts during real gameplay.
03
Open to inspectionEvaluated games, model rankings and methodology are published on Skillprint Labs.
See the benchmark methodology
Team

Built by operators who scaled games, data and AI.

A team with exits, platform scale, research depth and enterprise route to market experience.

Chethan Ramachandran

CEO & Founder

Founded Playnomics, acquired by Unity. Platform data reached 2B+ devices monthly.

Gabriel Farah

CTO

AI and ML leader, fintech CTO and Berkeley M.S. in Data Science.

George Kachergis, Ph.D.

Lead Research Scientist

Stanford Language Cognition Lab. Former Assistant Professor of AI.

Ian Atkinson

Head of BD

Former SVP at Esports League, THQ and Playnomics. 20+ years in business development.

Tony Lam

COO / Tech Ops

Former COO and CTO across EA Sports studios. Former VC and Playnomics investor.

Davin Miyoshi

Product / Board

Founded Mesmo, acquired by GSN. Built products reaching 75M+ users and $100M+ revenue.

Long term vision

Utility drives data. Data drives better products.

Each session strengthens the model, the benchmarks and what every participant receives back. That is why the ecosystem is built as one loop rather than three separate products.

See how it works
01

More sessions

Real games people want to return to produce continuous behavioural signal.

play
02

Better labels

Every session adds labelled evidence to the model and its ontology.

label
03

Stronger benchmarks

Better labels make the human+AI benchmarks sharper and more useful to researchers.

measure
04

Higher value products

Each product returns more value as the others grow, which brings more sessions.

compound
Next step

See how gameplay becomes intelligence.

Explore the products or speak with Skillprint about the path that fits your organisation.

A collage of Skillprint game screens available through the catalog